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Originally Posted by Mr. Ash Problems:
1. Passive RFID tags do not transmit locational data - they have no way of knowing direction, and distance would be troublesome.
2. There is no way for these tags to know if a player has "possession" of a ball - merely that a transmitter passed nearby.
3. Response time from a tag may take up to a tenth of a second, which doesn't really solve the problem.
4. Certain players will not want to be tagged with chips that will enable their bodyguards to know when they're sneaking out of their room to have relations with bellhops.
I hope I don't come off as a wet blanket. You sound like you've spent a lot of time thinking the problem though. |
Not at all, Mr Ash. Especially, since I am far from an expert on this technology. It only seems to me that this technolgoy, or something like it could be developed and refined for this kind of application.
It makes no sense to me to allow for play in time increments tenths of a second, but be unable to reasonably determine when an event occured.
Maybe the league should develop the tools to access what occurs in tenth of second increments, or let the clock go to after 1 second.
Roadtoad